Game Projects
Dark Souls Like World Design
Versionning
Level Design
Genre : World Design Study
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World Level Design, Souls Like.
The goal was to work in team on a world design and merge them to have a full scale world (no combat)
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I worked on 3 of the levels and managed the Versionning for the team.
Describe your image
Goal :
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Creating a World Level Design close to an open world feeling (we adjusted that to do a Dark Souls like level design)
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Student Project.
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Constraints :
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Unreal Engine 4
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Level Streaming
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Every level must be attached to other(s).
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Global consistance of the World LD
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Learning occured :
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Versionning, I was in charge of the whole Git versionning. That meant being there for my teamates for every conflict there was.
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Teaching basic Git behaviour to my teamates.
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Using Unreal for its Level Design features (not much of BSP used)
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Mistakes were made :
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Not asking all of my teamates to organize their files in Unreal costed me a few hours of cleaning for the final milestone.
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Giving my teamates the confort of knowing I will be there for versionning meant that some relied completly on me as soon as they saw a conflict. Those were not interested in learning Git at all.
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Some Designers worked alone and gave us no news for weeks. Not responding or updating the project. Discord message and mails weren't enough. Not being in a work environment meant we had little means of contacting them.
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Challenge :
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I had the most area to develop (3), with two of medium size.
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Fairly new to Unreal, specifically in team work.
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Being in charge of our Git, and being the only one understanding a little Git and its versionning was pressuring and a lot of added work.
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Why did it work well :
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Verry good comunications skills when it mattered the most (merging, versionning issues, milestones).
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Most of us were found of Dark Souls Level Design style.
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