Game Jams
Home Air Balloon
Genre : Game Jam - Third Person Controller
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You are a floating House with a single Propulsor/Canon.
You can aim 360°, either to move or to shoot at giant evil bird.
Oh, and theirs big gems everywhere, might need to collect them!
Game Design
Goal :
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Make an exotic Controller.
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Play with sphere and movement rotation.
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Constraints :
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Theme : Traveling from Home (COVID had just locked us in)
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3 Days
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Learning occured :
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A Game Jam is not nearly enough time to achieve a full scale exotic 3C. Not in the first try anyway.
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The prowess 2 good programers can do in game development.
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Mistakes were made :
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Not pushing visual communication hard enough to the 3D-Artists led to rework on some parts (mainly the home and balloon size). The Home was barely visible on the balloon in early 3D models.
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Not enough time was put in testing the controller for the sake of feedbacks, camera might be too close to the character.
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Challenge :
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First big game jam team, 3 Game Designers, 2 Game Programers, 4 3D-Artists.
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I hadn't work with everyone in the team, meaning I had to learn how to work with some while doing the Jam.
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Why did it work well :
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We had 2 Programers, allowing us to try some exotic 3C.
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3 Game Designers meant that testing and implementing assets went fast.
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Good communication inside the team.
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